stellaris armour hardening. 8 FogeltheVogel • 7 mo. stellaris armour hardening

 
 8 FogeltheVogel • 7 mostellaris armour hardening  Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3

Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. This is separate from your Naval Capacity (shown at the top of the screen). . is it worth it do you think?and a huge stack of armour. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Stellaris. I've put about 100-150 hours into the game but have been slacking. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. The Stellaris 3. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Also, Fortify The Border edict should be greatly buffed (with military. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Interact with diverse alien races, discover strange. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 6 and not had any issues. At which point it still doesnt offer enough to be valueable. 6 "Orion" open beta. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 update. The developers are meticulous with commenting their code and the Wiki pages are good references. *) Fix the modifier issue after the 2. It looks like tier 5 armour is better than crystal, maybe even tier 4. NagolRiverstar • 1 mo. questionable at best. Stellaris Real-time strategy Strategy video game Gaming. Depends on who you're fighting. Living Metal and Zro are kinda weird resources because they have very few uses. Are extremely powerful vs AI. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Darvin3. 25) gets tanked instead (meaning shields take 6. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. 34. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 5 days. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Side bonus of 80% shield hardening and 400 extra armor and shields. ago. Kranchan. i would say its not good since most starbases you capture in war is nearby. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. and a fair amount of sheild and armour hardening. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. 1. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. I'm not a fan of this new type of ship parameter. Wooden-Many-8509 • 22 min. Disruptors do 4. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There's not really that much you need in terms of utility components. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. 8 Fleets. csv Looks like they have potentially powerful shots but no. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Current Stellaris Ship Meta (for v3. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. WolfsunEvasion: chance to negate any damage in combat. Cheaper Alloys cost than armor. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This page was last edited on 7 February 2022, at 03:20. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. 1 ironsasquash • 7 mo. And shields are better since you don't have to go back after every fight. Stellaris is a sci-fi grand strategy game set 200 years into the future. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Artillery/Carrier remains a powerful fleet design in 3. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. View this video if you w. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. View this video if you want to see. This would make it very useful on fleets and starbases based in Pulsar systems as well. This mod is a global compatibility patch for Stellaris 3. Stellaris. Go to Stellaris r/Stellaris. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. But it also penetrates armor by 50%. 3 can be fit at maximum onto each Carrier Battleship, along with. . 01 base, 12. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. 9 ‘Caelum’ Patch. -Completely rewritten and updated for Stellaris 3. About this site. So having two grants you 30% hardening. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Losing 100 Ar or 125 Sh to get 65 Hull. Just had a random thought here. 10. Though these ship parts are too expensive to equip your entire navy with. " Stellaris Mods Used: Extra Ship Components 3. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. . I really don’t remember. . 0 - Orion #####. ) This trait gives +10% fire rate, +10% armor hardening. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Although, in 1. • 5 mo. The downside if that they use power and missiles/torpedo bypass them entirely. 0. Legacy Wikis. Inversely scale hardening module impact against hull size. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. to enjoy the quite sizable amount of written content in Stellaris. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. Ignored by far more weapon types. Lets use small weapons as an example. Here are the complete notes for Stellaris 3. 10. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). We’ll go over a few basic strategies to help you figure out what works for you. Battle ships are your heavy carriers and artillery weapons. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. My enemy has mountains of torpedoes (no neutron launchers). I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 2 Answers. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. For Synthetic, your admirals would gain the Synth trait instead. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). I'll do that then ~ and thanks; the. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. 9 that merges the various incompatible game rules and scripted triggers added by mods. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. • 3 mo. It just misses an icon. 6 “Orion” update includes many changes to combat. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. You can get some hardening on day 1 from Admiral traits. It looks like tier 5 armour is better than crystal, maybe even tier 4. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. I believe one of the fallen empires are very into disruptors. Just what it say on the tin. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. E. It makes no immersive sense. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. • 1 yr. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Content is available under Attribution-ShareAlike 3. Generally I do full armour except on one slot, which is shield. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. 100% is ideal value - as it would protect you from penalties from hull damage. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Do not leave feedback in this thread. Add a Comment. except corvettes since they only have 3 slots, they use 2 armor 1 shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In singleplayer you can just mass these, the AI will never counter them. TTundri. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. Logical-Table-3530 • 2 mo. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. And balance of anti shield and anti armour weapons set up as well. Legacy Wikis. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Below is an example of what I found out while testing ship combat. #15. At which point it still doesnt offer enough to be valueable. 2. The other version is "%chance to reduce any damage from penetrating at all" but I. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Armor could give you lots of hit points, doesn't use power, but reduces evasion. 1x shield capacitor. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Small ships can't do it. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 6 is now available on PC. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. I do not see a single reason why. • 3 mo. E. ago. Some weapons do bonus damage against armor and have armor penatration. And if they have, armor is better than hull against kinetic batteries. Stellaris has now only Armor and Missiles. i. You need DLC to use this item. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Both are late game anyway so doesn't matter. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. E. That’s how badly hardening gimps penetration weapons. Losing 100 Ar or 125 Sh to get 65 Hull. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Guaranteed Ascension Tech 3. Torpedos now deal more damage the bigger the target. Perhaps if Stellaris introduced manpower, it could make things work better. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). The ship components look nice and ll but in the end you have weaker ships. I've had trouble figuring this out exactly, but this is what it looks like. If you're using disruptors they also bypass armor (basically direct hull damage). Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. An edict to specialize in a branch of research sounds fantastic. The amout of armour one can put on a ship is determined by the armour rating and the percentage. . It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. TTundri. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 8 FogeltheVogel • 7 mo. 6. Armor is definitely the way to go. Stellaris. " Even at 100% armour pen it still reduces damage. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. The reason is, because the shields are taking a lot of energy from the reactors. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 34 average damage. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. 85 and they have 100 range, they're basically long range disruptors. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Total HP = 2853 with 5. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. If you become the crisis swarming becomes possible. Guns are still damaging to armor, just weak against it. Field Manipulation - Tier 5. *. r/Stellaris • 6 mo. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Yes they stack. 67. Go to Stellaris r/Stellaris. The. 75 to armor and 6. Related Topics. Carrier ai can increase that and thus can increase engagement range. 0 unless otherwise noted. Now countered by armour, or by shield hardening, so best used paired with Plasma. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Armor does not reduce damage to shields. Stellaris/commonfederation_perks. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. There is no better - you need to figure out what your enemy uses and try to counter it. PvP is where the fleet composition you use matters a lot more I think. Idiot's Guide to 3. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. Discussion So which one is best based on your experience with the game so far. But that is only even taking into account the enemy damage types. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Lasers do 6. Below is an example of what I found out while testing ship combat. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Shields are generally better for long campaigns while armor is better for that big battle. ##### ##### VERSION 3. 64. Is crystal armour no longer good? Is it just an advantage for early game?Vote. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. 8 FogeltheVogel • 7 mo. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. The other version is "%chance to reduce any damage from penetrating at all". Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. 5. They can kill most enemies if they uncloak right on top of the enemy. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. But if some torpedoes do get by, I. Content is available under Attribution-ShareAlike 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. If your post has been moved here from another thread, please re-read the thread rules and feel. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". I’ve only fought against normal empires so far in 3. #15. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. E. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Of course you have to actually build the platforms for that to matter. I think the drake was +10 happiness to all planets. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. An example would be the 100% shield bypass ability of missiles, physical torps, and. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. 6x Crystal plating - 1650 HP. 5. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). Unfortunately with the new 3. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. You can indeed achieve 100% hardening, but all that does is stop shield penetration. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. 1 comment. Stellaris does neither of these which results in the. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Ironically, there is an advanced armor option known as Dragonscale Armor. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Added new aux components that use Exotic Gases, Rare. Tactics Forever, before the dev put it on Steam and then gave up on it. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots.